Books

Globally recognized author of widely cited books on inclusive design, accessibility, and systems-level change.

Inclusive Design for a Digital World (Second Edition)

Inclusive Design for a Digital World: Designing with Accessibility in Mind (Design Thinking) Second Edition, Book Cover

Inclusive Design for a Digital World: Designing with Accessibility in Mind (Design Thinking) Second Edition, Book Cover

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Inclusive Design for a Digital World: Designing with Accessibility in Mind (Design Thinking) Second Edition

Inclusive design means creating digital products with empathy, intention, and accessibility at the core, so more people can participate fully. In this expanded edition, UX design professor and author Regine Gilbert updates her practical, global perspective on inclusive design to reflect today’s fast-changing technologies, from apps and websites to AI, VR, and AR. Accessibility is not just a checklist, it’s about rethinking how we design for those most often left out.

What You’ll Learn

  • Apply WCAG 2.2 and meet global accessibility standards

  • Navigate the European Accessibility Act (EAA) and compliance requirements

  • Design for visual, motor, auditory, and cognitive accessibility

  • Understand how AI and machine learning impact inclusion

  • Incorporate assistive technologies in design and testing

  • Build inclusive systems for apps, websites, games, and immersive tech

  • Conduct effective user research with diverse participants

Who This Book Is For
Designers, developers, researchers, product managers, educators, and technologists working to embed accessibility and inclusion into every stage of digital product design.

 

Digital Accessibility Ethics: Disability Inclusion in All Things Tech 1st Edition

Digital Accessibility Ethics: Disability Inclusion in All Things Tech, Book Cover

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Digital Accessibility Ethics is a practical guide designed to end the digital exclusion of 1.3 billion disabled people worldwide, introducing the three-part Digital Accessibility Ethics Framework to help readers identify and challenge patterns of exclusion through values, actions, and critical questions. Written by 39 authors from 10 countries and one commonwealth, most of whom are disabled, the book draws on over 600 years of collective accessibility and advocacy experience, offering an ethics-driven lens that supports full digital participation while reducing legal, financial, privacy, and safety risks.

Through stories, strategies, and actionable guidance across topics like gaming, AI, smart cities, healthcare, workplace software, cybersecurity, and more, it calls on leaders and technologists to shape more inclusive digital futures. As technology and AI rapidly evolve, the ethical stakes of accessibility have never been higher, and this book provides a vital roadmap for responsible, inclusive decision-making. An accessible digital version will be available at publication.

What You’ll Learn

  • Understand the Digital Accessibility Ethics Framework

  • Explore ethics and disability across digital ecosystems

  • Recognize risks of inaccessible products and systems

  • Apply values and critical questions to real-world scenarios

  • Learn from global, lived-experience perspectives

Who This Book Is For

Leaders, technologists, designers, educators, policymakers, students, and anyone who creates or engages with digital content—especially those committed to building ethical, inclusive digital experiences.

 
Human Spatial Computing, Book Cover

Human Spatial Computing, Book Cover

Human Spatial Computing

Spatial computing goes beyond screens to integrate the physical and digital worlds through natural interfaces, haptics, virtual reality, and augmented reality. This book takes readers on a journey through the history, impact, and future of spatial computing, highlighting its transformative role in moments like the global pandemic and its potential to shape how we connect, work, and play.

With a strong focus on inclusivity, privacy, safety, and ethics, Human Spatial Computing emphasizes the responsibility of designers and technologists to create experiences that are accessible to all. Each chapter includes questions for reflection and practical activities, helping readers apply concepts to real-world contexts while exploring diverse cultural perspectives.

What You’ll Learn

  • Understand the foundations and evolution of spatial computing

  • Explore privacy, safety, and ethics from multiple perspectives

  • Design inclusive, accessible spatial experiences for diverse users

  • Examine cultural implications and global approaches to technology

  • Apply concepts through reflection questions and chapter activities

Who This Book Is For
Students, researchers, designers, and professionals in technology, design, and human-computer interaction who want to build more ethical, inclusive, and human-centered spatial computing experiences.

 

Inclusive Design for a Digital World is now available in Japanese!

Inclusive Design for a Digital World Book Cover

Inclusive Design for a Digital World Book Cover

 

Inclusive Design for a Digital World - Designing with Accessibility in Mind by Regine Gilbert

What is inclusive design? It is simple. It means that your product has been created with the intention of being accessible to as many different users as possible. For a long time, the concept of accessibility has been limited in terms of only defining physical spaces. However, change is afoot: personal technology now plays a part in the everyday lives of most of us, and thus it is a responsibility for designers of apps, web pages, and more public-facing tech products to make them accessible to all. Our digital era brings progressive ideas and paradigm shifts – but they are only truly progressive if everybody can participate.

What You’ll Learn

  • The moral, ethical, and high level legal reasons for accessible design

  • Tools and best practices for user research and web developers

  • The different types of designs for disabilities on various platforms

  • Familiarize yourself with web compliance guidelines

  • Test products and usability best practices

  • Understand past innovations and future opportunities for continued improvement

Who This Book Is For

Practitioners of product design, product development, content, and design can benefit from this book.

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